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cables.gl


#Animation #Blender #cablesGL

Collection of real-time Patches, 2026

During the summer of 2024 I started to use cables.gl for the creation of my realtime VJ sets. I keep comming back to the tool, using it for various tasks and exploring new possibilities. Often the projects incorporate low poly assets modeled and animated in blender. Other projects include Blender Conference 2024, Modularfield 2025, denoised and Pygmy Tyrant.

I see a lot of potential in the tool for performing and interacting with digital characters and try to do so while syncing up the motion with generative audio, as well as sample based sounds.

Running Rat Synth

This is one of the most fun patches created with the base rat 3D model and animation I created for the library animation. The animation and postprocessing of the scene is synced to a generative audio patch in VCV Rack. And live performed with a 4x4 encoder midi controller.

Midi Controller

As the video featuring the top view of the controller together with visuals I created a digital twin to flip the metaphor upside down. The model is created as a parametric with Blender, and then manually prepared for the import and rendering in cables.gl.

To preserve the material properties, in this case mainly the base color, I use gltf.transform by Don McCurdy to bake all PBR Materials that do not use textures in Blender in simple to import palette textures. These pallettes contain the GLTF material data baked down to BaseColor, MetallicRoughness and Emissive textures.

Rat Flipper

This is just a fun little spin of a patch by Pandur that explores and explains the integration for the Rapier physics library in cables.gl.


Last modified 12 Apr 2026